Using Games in Teaching English to Young Learners
I. How to Choose a Game
Students
may wish to play games purely for fun. Teachers, however, need more convincing
reasons. 'Teachers need to consider which games to use, when to use them, how
to link them up with the syllabus, textbook or programmer and how, more
specifically, different games will benefit students in different ways (Khan,
J.1996).' The key to a successful language game is that the rules are clear,
the ultimate goal is well defined and the game must be fun.
Below are some questions which we might consider as we choose a
game:
·
Which language does the
game target?
·
Which skills does it
practice? The language skill focus could be any one of the major skills of
listening, speaking, reading or writing.
·
What type of game is it?
·
What's the purpose for
using it?
·
Does it fit the
students? How could I simplify or make it more complex if necessary? Many games
require modification in use when the students' need are taken into
consideration.
·
How much interaction and
participation is there? Maximum involvement is something we are pursuing.
·
Do I like the game
myself?
II. Hints and Suggestions
·
When giving instructions
to beginners, a few words in the mother tongue would be the quickest way to
make everything clear. More English exposure is needed at a later stage.
·
Games are best set up by
demonstration rather than by lengthy explanation.
·
It is very important not
to play a game for too long. Students will begin to lose interest. It is best
to stop a game at its peak.
III. The "Magic Matchbox" Game
This is
a guessing game played by teams to practice numbers.
·
Exponent: How many? There are…
·
Additional
benefits: genuine
communication; hidden drilling; teamwork
·
Language
needed: numbers 1 to 11
·
Time: 10 to 15 minutes
·
Material: 1 matchbox; 11 toothpicks per person
·
Preparation
·
The teacher challenges
the students to count the 11 toothpicks in his/her hand. To model the game, the
teacher then puts some into the matchbox, shakes it and asks the students to
guess how many are inside.
·
The teacher explains how
to play the game in the students native language if necessary.
·
The teacher divides the
class into two teams, giving each team an English name, eg. the Roosters and
the Monkeys. Then the teacher write the the team names on the board for scoring
during the game.
·
If the class has a large
number of students, this is one way to get smaller teams. Choose 10 players
from each team by chanting together a 'choosing rhyme' such as the following:
·
One, two, three, four,
·
O-U-T, OUT!
·
(The student chosen is
the one you are pointing at on the word OUT!)
·
Each player secretly
puts no more than 11 toothpicks into his/her matchbox.
·
During
the Game
·
The first player from
the Roosters stands up, shakes the matchbox in his/her hand. His/her team
members shout together 'How many?.' The Monkeys then give the answer by
replying 'There are…'.
·
If the guess is the
correct number, the Monkeys wins a point. If not, the Roosters get the point.
·
Then switch roles. This
time the Monkeys ask and the Roosters guess.
·
The game continues until
all the players get a turn.
·
The teacher keeps a
record of the points on the board. The team with the most points wins.